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Facebook is the latest tech giant to get into the world of cloud gaming and the social media is adding it to its existing app — several of which are playable right now.
“We’re doing free-to-play games, we’re doing games that are latency-tolerant, at least to start,” says Jason Rubin, Facebook’s vice president of play. “We’re not promising 4K, 60fps, so you pay us $6.99 per month. We’re not trying to get you to buy a piece of hardware, like a controller.”
According to Rubin, the reason Facebook is exploring the cloud is because it opens up the types of games it can offer. The company started out in games more than a decade ago .
Rubin says expanding to the cloud means more complex games that the company can still offer in a fast, seamless way. Those HTML5 games aren’t going away but will instead sit alongside the new cloud offerings inside the Facebook app. They’re rolling out in the US to start — Facebook says that will include California, Texas, and states in the Northeast and Mid-Atlantic. And they’ll be available both via the web and the Facebook app on Android. “We’re not on iOS right now, which is a big problem for us,” says Rubin. “We are barred from having Facebook launch the browser and play the game.
Facebook’s approach to cloud gaming is quite different philosophically from competitors like Google Stadia or Amazon’s Luna. The company isn’t hyping up its technology or trying to secure big exclusive games. Instead, it feels like more of an extension of what Facebook already offers: quick, easy-to-pick-up titles that can fill up some idle moments in your day.
Source- The verge
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